Which, let's face it, should have been in the original Skyrim! Trappedintime00 wrote: I hope to see it too even if it takes awhile! I love this mod.
Jaxons renamer mod#
UKJohn wrote: Me too! Just because Skyrim SE is prettier, doesn't mean it doesn't need tons of support in CONTENT, the sort of content this mod adds. MortalCoil85 wrote: Same! Must be ported! SaintVehk wrote: A Guerilla in the room? Are we under attack? Are they going to overthrow the government? maximkovalenko wrote: Same here. Will this be ported to the Special Edition? xii7 wrote: Yeah this is a must have mod for me. See the Nexus T&C's for more info.Īvahzd wrote: Warning Guerilla in the room!!! Until Ripple returns/gives permissions, it has to stay here. czamudio18 wrote: hey can you upload the converted file seeing as the origanal mod author is inactive it would mean a lot to the ppl waiting Hey can you upload the converted file seeing as the origanal mod author is inactive it would mean a lot to the ppl waitingįinal note: It took a while to test everything out, but as this is an Oldrim port, user discretion is always advised before plonking it into a 65hr character save. (Immersive armours and WIC cloaks SSE's required ofc.)įinal note: It took a while to test everything out, but as this is an Oldrim port, user discretion is always advised before plonking it into a 65hr character save. All other NPC's seem fine.Įdit: Also, the enhancement module seems to work as well. So if the (inconseq) children's eye appearance bothers you, it's one or the other.
Jaxons renamer Patch#
(If vanilla kids, it works fine.) The Oldrim RS/Inconseq patch works for face tint, but then their eyes appear a little funny/squint a lot. The only problem I have witnessed is that the children need a patch if you're running RS children SSE version. Custermurphy wrote: I also have it working after converting the BSA, no issues with the main file. czamudio18 wrote: so this mods works on skyrim se? Renay wrote: Can anybody else confirm this? hexman37 wrote: I can confirm it works on SE after the conversion process, but I see the black face bug so something with the face meshes is not right. all i did was unpack the bsa files, run nif optimizer and delete the bsa file.
makes me question the whole 43 header issue. 40 hours into my play through and i have had no CTDs at all using 300 plus mods.
Xplosive2014 wrote: this mod works for SSE.